https://slabscapedia.com/api.php?action=feedcontributions&user=Sisadmin.001.996.1010&feedformat=atomSlabscapedia - User contributions [en]2024-03-29T14:16:47ZUser contributionsMediaWiki 1.40.0https://slabscapedia.com/index.php?title=Main_Page&diff=3092Main Page2023-10-30T02:13:23Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
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{| cellpadding=0 cellspacing=1<br />
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==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
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==Featured People==<br />
* [[Adjunct Mhinge]]<br />
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* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
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==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
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|}<br />
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[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
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[[File:Slabscape.Reboot.cover.Kindle.jpg|215px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
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<small>''(Full disclosure: these cover images link to Amazon and have embedded associate codes that may, in the event that you purchase anything while browsing, generate a small commission for this site. Some country's regulators have decided that you have to be warned about this. Do you care? Perhaps you do. Perhaps you are considering buying something really expensive from Amazon and would be happy to ensure that a tiny percentage of Amazon's profit is shaved off for Slabscapedia maintenance. In which case, good on ya! Do Amazon sell houses? Spaceships. Amazon probably sell spaceships. They make them, don't they? For your next spaceship purchase, please consider accessing Amazon's site by clicking on one of these cover images. Many thanks in advance.)''</small><br />
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<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3091Dark matter2023-01-14T12:47:51Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held, theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (most typically by stellar bodies), when photons eventually lost their momentum their kinetic energy would convert back into mass. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible, dark spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>deemed by the theory's proponents to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. As a consequence, it is possible for what we, as observers, currently label as 'normal'<ref>there is already speculation following Twenty's publication on the SlabWide pre-sume feeds that dark matter is actually normal matter and that the matter which exists in our observable universe only stays in its out-of-phase state by the constant consumption of vast amounts of dark energy</ref> matter to pass through dark matter<ref>or is it the other way around?</ref> without anyone noticing. F.D Twenty has demonstrated phase transition of matter under controlled laboratory conditions and insists that the required conditions would, almost by default, have been present at the moment of creation of matter in our universe<ref>and an unknowable amount of other universes</ref>.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory to come along, or at least a better explanation.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3090Dark matter2023-01-14T12:46:41Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held, theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (most typically by stellar bodies), when photons eventually lost their momentum their kinetic energy would convert back into mass. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible, dark spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>deemed by the theory's proponents to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. As a consequence, it is possible for what we laughingly call 'normal'<ref>there is already speculation following Twenty's publication on the SlabWide pre-sume feeds that dark matter is actually normal matter and that the matter which exists in our observable universe only stays in its out-of-phase state by the constant consumption of vast amounts of dark energy</ref> matter to pass through dark matter<ref>or is it the other way around?</ref> without anyone noticing. F.D Twenty has demonstrated phase transition of matter under controlled laboratory conditions and insists that the required conditions would, almost by default, have been present at the moment of creation of matter in our universe<ref>and an unknowable amount of other universes</ref>.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory to come along, or at least a better explanation.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Realtors&diff=3089Realtors2023-01-14T11:21:10Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''Realtors'''<ref>not to be confused with ''estate agent'', but then, how could you?</ref> are highly trained reality therapists who act as ''grounders'' or ''bottom liners''<ref>although this term is fraught with double meaning and often the butt of onSlab humour (sorry about that one)</ref> in order to return their client's perception to what is generally accepted as ''reality''.<br />
<br />
==Debate==<br />
<br />
There are many ongoing debates surrounding this concept, some of which can be summarised as;<br />
* who decides what reality is?<br />
* how can you tell if what you perceive as reality, isn't?<br />
* who grounds the grounders?<br />
* what's so great about reality anyway? (see next section)<br />
<br />
==Reality Sucks==<br />
<br />
Reality can be difficult to deal with.<br />
<br />
This is true.<br />
<br />
Many choose to avoid this truth and escape reality by various means ranging from self-delusion, [[summersion]], drugs, sex and gaming to [[religion]] and voluntary insanity''<sup><nowiki>[</nowiki><font color="blue">tautology?</font><nowiki>]</nowiki></sup>''. That's OK. Just remember that no matter how out of touch with reality you get, there will always be a trained specialist to help you back<ref>this section sponsored by [[Spade a Spade]] realtors</ref>.<br />
<br />
==Reality Creep==<br />
<br />
Reality is non-static and subject to a continuous process of change and revision. For example, there is no doubt that a sixteenth-century Earth-bound farmer's reality is different from that of the average SlabCitizen, however, Realtors, in order to do their work, must embrace the concept of absolute reality and therefore have a tendency to ground their clients into a reality which is fixed. In order to counteract this inertia, a realtor's personal sense of reality is allowed to range within prescribed limits and if these are breached, they are re-grounded by realtors who are still ''real''. Unfortunately, this has led to a progressive reality creep and now no one has a clue what reality is<ref>actually, it was always so, but as long as we all pretend it's not we'll be fine ... really</ref>. <br />
<br />
==Reality Shifts==<br />
<br />
Shifts in reality are usually prompted by traumatic discoveries (for example, see [[Consciousness energy]]). When this occurs, humanity must endure a crash re-education during which what was previously thought to be reality has to be discarded like a disproved rumour and a new reality adopted overnight. This can be a traumatic experience for many but is usually an irrecoverable catastrophe for realtors. Reality shifts, therefore, are inevitably followed by a period of endemic near-insanity until new realtors can be trained up and society can be freshly grounded in the new reality<ref>bearing in mind how often reality shifts onSlab, without [[Sis]] to ground us, we would be seriously diced</ref>.<br />
<br />
==Notes==<br />
<references/><br />
<br />
<br />
{{Dammit}}<br />
<br />
<!-- http://slabsca.pe/dia-real --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3088Dark matter2023-01-14T11:11:58Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held, theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (most typically by stellar bodies), when photons eventually lost their momentum their kinetic energy would convert back into mass. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible, dark spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>deemed by the theory's proponents to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. As a consequence, it is possible for what we laughingly call 'normal' matter to pass through dark matter<ref>or is it the other way around?</ref> without anyone noticing. F.D Twenty has demonstrated phase transition of matter under controlled laboratory conditions and insists that the required conditions would, almost by default, have been present at the moment of creation of matter in our universe<ref>and an unknowable amount of other universes</ref>.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory to come along, or at least a better explanation.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3087Dark matter2023-01-14T11:07:12Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held, theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (usually by stellar bodies), then, eventually photons would lose their momentum and convert their kinetic energy back into mass as they slowed down. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>deemed by the theories proponents to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. It is therefore possible for what we laughingly call 'normal' matter to pass through dark matter<ref>or is it the other way around?</ref> without anyone noticing. F.D Twenty has demonstrated phase transition of matter under controlled laboratory conditions and insists that the required conditions would, almost by default, have been present at the moment of creation of matter in our universe<ref>and an unknowable amount of other universes</ref>.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory to come along, or at least a better explanation.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3086Dark matter2023-01-14T10:58:50Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held, theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (usually by stellar bodies), then, eventually photons would lose their momentum and convert their kinetic energy back into mass as they slowed down. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>Deemed to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. It is therefore possible for what we laughingly call 'normal' matter to pass through dark matter<ref>aor is it the other way around?</ref> without anyone noticing.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3085Dark matter2023-01-14T10:58:10Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [[Fencer Dean Twenty]] the previous, long-held theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (usually by stellar bodies), then, eventually photons would lose their momentum and convert their kinetic energy back into mass as they slowed down. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>Deemed to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. It is therefore possible for what we laughingly call 'normal' matter to pass through dark matter<ref>aor is it the other way around?</ref> without anyone noticing.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dark_matter&diff=3084Dark matter2023-01-14T10:57:42Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Due to recent results from experiments carried out by [Fencer Dean Twenty] the previous, long-held theory has been replaced.<br />
<br />
==Previous theory==<br />
<br />
Darkness = absence of light and light = moving [http://en.wikipedia.org/wiki/Photon photons].<br />
<br />
Photons were considered 'very weird things' (some might even say strange). Sometimes they act like particles, sometimes they act like waves. They have no mass when they are moving, even though they are deflected by gravity, but do have momentum which can be transferred to physical objects (like [http://en.wikipedia.org/wiki/Solar_sails solar sails]).<br />
<br />
It was thought that because mass is converted into energy and emitted as light (usually by stellar bodies), then, eventually photons would lose their momentum and convert their kinetic energy back into mass as they slowed down. The universe has been shining for around 14 billion years, so that's a lot of photons and a lot of mass forming invisible spheres around the galaxies.<br />
<br />
Therefore: dark matter = stationary photons<ref>Deemed to be obvious and self-evident</ref>.<br />
<br />
==Current theory==<br />
<br />
Dark matter is ordinary matter that is out of phase with the matter in the universe that we, as observers, exist within. It is, therefore, unobservable but can be detected by its gravitational influence on matter in 'our' observable universe. It is therefore possible for what we laughingly call 'normal' matter to pass through dark matter<ref>aor is it the other way around?</ref> without anyone noticing.<br />
<br />
==Conclusion==<br />
<br />
As usual, everyone is waiting for a better theory.<br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- http://slabsca.pe/dark_matter --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=How%3F_Fascinating!&diff=3083How? Fascinating!2022-03-22T18:09:28Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''How? Fascinating!''' described variously as; 'the single most boring band in the world - ever' ''(Melodious Sounds)'', 'the beginning, middle, and end of poly-math music' ''(Roll your own Rock)'' and 'the masters of transcendence of sound and rhythm' ''(Truth under Focus)''.<br />
<br />
The band toured extensively around the colleges and campuses of northern Europe in the early fifties of the 21st Century, eventually disbanding in 2056.<br />
<br />
Their seminal work 'to &pi; are divine' a 3 hour, 14 minute, 15.926 second (to perceived fadeout) monotone which is only interrupted by manually operated beats describing the first integers of the [http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci series], can only be tolerated by using heavy doses of the drug [[Focus]]. <br />
<br />
==Performances==<br />
<br />
During a performance on 11th March 2056 in the student union of l'école d'étude d'ænglaise, Paris, Europe, more than 3,000 comatose-alert members of the audience broke into a spontaneous riot after approximately 1 hour 50 minutes of 'to &pi; are divine'. What had occurred to spark off the fighting (from which 55 people were hospitalised and a further 89 injured) was a deliberate altering of the 19th number in the performance from 4181 to 4141 (the so-called 'enigma variation'). Naturally, every member of the audience instantly recognised the change and a multi-centred human cascade effect could be observed on the filmed recording of the event. <br />
<br />
Approximately one-third of the audience assumed a mistake had been made and became agitated, causing localised disturbances. This pissed off a significant section of the audience who wanted to find out if the variation would be repeated or compensated for in the next number (6765). What the band had intended was never revealed because the resulting fracas broke the attention of everyone involved, including the 'musician' responsible for performing the next number who, as a result, simply stopped. The rest of the audience became so enraged by the fact that they had sat through almost two hours of mind-numbingly boring crap for nothing, that all hell let loose.<br />
<br />
==Trivia==<br />
<br />
An interesting by-product of the Paris riot performance was the band's mathematical analysis of the human cascade effect leading to the development of a whole new series of crowd behavioural algorithms which were licensed to leading gaming companies and subsequently made the band a small fortune.<br />
<br />
The verb ''''to pire'''', meaning ''to pay obsessive attention to irrelevant trivia, to the extent of being dangerously oblivious to reality'' was supposedly inspired by the behaviour of typical fans of the band. Non-drug induced piration is supposedly the single most admired quality among [[Interns]].<br />
<br />
Both 55 and 89 are members of the Fibonacci series - a fact that escaped no one who was at the Paris riot.<br />
<br />
'''No one''' is a recurring theme in all How? Fascinating! performances, eventually being the amount of people who turned up to see them in Liverpool University on Sept 4th 2056.<br />
<br />
==Members==<br />
<br />
No one knows, or more accurately, cares who they were. We're just happy they're not still around.<br />
<br />
==Recordings==<br />
<br />
* dot dot dot (2053)<br />
* to &pi; are divine (2054)<br />
* zero (2054)<br />
* the threepointonefouronefive rag (2055)<br />
* no one, none, nothing (2056)<br />
<br />
==Quotations==<br />
<br />
"Our next number, is."<br />
<br />
[[Category:Band|*]]<br />
[[Category:Unpopular Music|*]]<br />
[[Category:Popular Music|*]]</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Consciousness_energy&diff=3082Consciousness energy2020-12-15T20:43:06Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div><small>Note; the use of the word ‘soul’ to describe human consciousness energy is considered both vulgar and primitive amongst SlabIntelligencia. The tendency of humans to give measurable scientific phenomena a pseudo-spiritual or mystical value really should have died at Stonehenge. Come on people, can we all move on now?</small><br />
<br />
It has long been recognised that consciousness is simply a quantum-energy, field-effect phenomenon. What was unclear until the mid-21st century was where this energy originated. Tireless research into human consciousness has narrowed the origin to a region of space known as the [[MacGoughin Sequester]] which, inevitably, implies that human consciousness is the result of alien infestation. While humans clearly are able to function in an unconscious state,<ref>almost all teenagers go through a prolonged stage of unconscious unawareness of the world around them due to a painful existential conflict with the alien infestation which is desperately waiting for them to stop dicing around. Some may, often through the abuse of various psychoactive drugs or overdoses of hormones, manage to damage their own host environment sufficiently enough to ensure they never return to a full state of conscious awareness. Why these people would then feel compelled to congregate in California remains a mystery.</ref> both alien and human alike are significantly better off if they learn to cooperate with each other.<br />
<br />
This style of relationship is known as '''negotiated symbiosis'''.<br />
<br />
==Early clues==<br />
<br />
For as long as mankind has been sentient, it has been aware of what is usually referred to as 'the duality of man', or our internal struggles between good and evil, right and wrong, mind and body, morality and taxes. The concept of two or even three different entities occupying our corporal existence is enshrined in almost all ancient philosophies and religions.<br />
<br />
Many people who have suffered a [http://en.wikipedia.org/wiki/Near_death_experience near fatality] have often returned to life with consistent stories about being separated from the physical world and being able to move around outside their dying bodies and see impossible angles. Most accounts describe the perception of travelling down a dark tunnel towards a distant light. What is apparent now is that the consciousness was returning to the [[home]] planet. It wasn't a tunnel, it was the darkness of space and a brilliantly lit celestial body.<br />
<br />
==Trapping the alien==<br />
<br />
While human beings are rightly annoyed that they have been unwillingly infested by this alien energy, there is considerable evidence to suggest the aliens aren't too happy about it either. Some theorise that alien consciousnesses are in fact trapped by the emergence of a significant level of quantum activity in the human baby's brain. This has been likened to a vacuum which must be filled.<br />
<br />
When a new born human baby opens its mouth to take in its first breath<ref>if it hadn't previously gained consciousness ''in utero''; a phenomenon closely correlated to the mother's propensity for natural therapies, incense sticks and lentils.</ref>, it also opens its mind to suck in the nearest, unsuspecting alien consciousness who had most likely just been messing around in a cloud, hanging with friends or gambolling in the morning dew. The non-corporal alien is completely unable to resist the hugely powerful quantum vacuum. When it realises it has been trapped inside a human animal, and not a dolphin, which is what most of them would prefer, it gets so pissed off that it spends most of the next few months screaming blue murder and making life generally intolerable for everyone around it.<br />
<br />
==Creativity and consciousness==<br />
<br />
Consciousness is an energetic state of critical awareness and the root of all creativity. The purest acts of creativity require what many describe as ‘getting out of the way of oneself’. What this means in practice is that many 'low' level animal instincts and genetically inherited behaviours that deal with the ego, fear, sex and security have to be overridden by what many consider a ‘higher’ level of being, or consciousness. This leads us to the inevitable realisation that all acts of creativity are 'inspired' by the alien consciousness that resides within us. This is particularly irritating because it is only through creative acts that Homo sapiens (Latin: "wise man" or "knowing man") was able to rise from the swamp and build civilisations. <br />
<br />
==Non-biological consciousness== <br />
<br />
As has been stated, consciousness is a quantum level energy state. It can exist in any sufficiently complex structure where wide-scale parallel processing and simultaneous communication systems exist. Therefore all quantum level OnSlab autonomous units are conscious. No argument.<ref>No, seriously, no arguments. Who you going to argue with? [[Sis]]?</ref><br />
<br />
Many have speculated that the collective source of human consciousness is in fact a machine-based culture.<br />
<br />
==Religion==<br />
<br />
Proof that human consciousness was in fact an alien infestation fundamentally upset almost all of the world's religions<ref>there was one crazy bunch who said they'd predicted this type of thing since the mid twentieth century, but no-one ever took them seriously anyway.</ref>. In those days, religion was one of the world's biggest businesses and they diverted massive resources in an attempt to disprove the findings. For the first time in human history, all of the major religions joined together to fight for ownership of the human soul. <br />
<br />
However, despite irresponsible attempts by the gutter press and 'entertainment' media services to whip up a holy row about whether the human soul had been discovered, scientists and religious leaders universally agreed that human consciousness had nothing to do with the human soul. Everyone was happy and went home smiling. Most people persisted in interchanging the word 'soul' for human consciousness energy and eventually the stock prices of all the world's religions crashed in the great Blue Screen of Death Monday of 2117. For more detail see [[the fight for humanity's soul]]<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-soul --><br />
<br />
[[Category:Now|*]]<br />
<br />
[[Category:History|*]]</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Combini_Kids&diff=3081Combini Kids2020-12-15T20:33:31Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Combini Kids ''kon-bee-nee kidz'' (combination children, multigenerics) are the nonconsanguineous output from the gene-splitter clinics. They have no identifiable parents and were not conceived as a result of any conscious pairing between SlabCitizens.<br />
<br />
==History==<br />
Ever since the [[Stop Gene Fiasco]] of 2079, when the human race became [[genetic sterility | sterile]], humanity has relied on the geneticists to create more humans. At first, most prospective parents continued the tradition of combining genes from their own gametes and leaving the results up to chance and accident, just as the genetic line had done since it had crawled out of the swamp and grown a warm body. It took less than a generation for this idea to be consigned to history. Within two generations it was deemed negligent parenting to allow a baby to be born with identifiable genetic defects. In 2096 an anonymous case brought by a son against his parents for criminal negligence for failing to ensure he would be free from astigmatism resulted in a record payout of $100 million<ref>the boy had nurtured a strong desire to be a porn star but without his thick spectacles was almost blind. Male porn stars never wear glasses</ref> and the term '''genetic neglect''' entered the statute books.<br />
<br />
==Legal Standing==<br />
<br />
All Combini Kids have exactly the same legal standing as main-parented offspring, excepting forfeiture of inheritance rights. All gene donors are given [[Anon-untrace]] status<ref>even from themselves</ref> and in the unlikely event that an individual donor can be identified they are indemnified from all parenting responsibilities. There is no legal relationship between donor and donee or ''right to know''.<br />
<br />
==Naming Conventions==<br />
<br />
All Combini Kids are named by the [[Zone61]] farm nurturers during elaborate parties which are held on their 20th Birthday<ref>[[Cycle |Cykes]], not years, obviously</ref>. Before their naming ceremony, they are encouraged to lodge their own [[DoName]]s and experiment to see what suits them.<br />
<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
[[Category:Now|*]]<br />
{{stub}}<br />
<br />
<!-- https://slabsca.pe/CK --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Cachence&diff=3080Cachence2020-12-15T20:27:52Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>==Ænglish==<br />
<br />
===Noun===<br />
[[Category:Ænglish Noun]]<br />
'''cachence'''<br />
<br />
# an infinitesimally slim possibility of something happening as intended<br />
#:''"you haven't got a cachence of getting that right"''<br />
<br />
===Derivation===<br />
<br />
Abbreviation of an ''OE'' expression ''a cat's chance in hell''. Why the animal in question had to be a cat, or what ancient religious myths have to do with anything is beyond the scope of this resource.<br />
<br />
<br />
<!-- https://slabsca.pe/cachence --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=SideUp&diff=3079SideUp2020-12-15T20:20:43Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>All areas with -Z spatial coordinates in slabsections with opposing gravity.<br />
<br />
Most of the residential sections of [[Slab]] (with the notable exception of [[Big Yin]]) are separated into two opposing sides; DownSideUp (SideUp) and UpSideDown ([[UpSide]]) .<br />
<br />
The inhabitants of each side are used to taking sides and adopting various stances and attitudes against the 'opposing' side.<br />
<br />
The current common terms for the inhabitants of each side (who wish to be identified as such) are 'Uppies' and 'Siders'.<br />
<br />
It is pitiful that in the second cyclelenium of [[Slab]] we are faced with such tribalism, but it is, at least, entertaining.<br />
<br />
<!-- http://slabsca.pe/SideUp --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=UpSide&diff=3078UpSide2020-12-15T20:20:14Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>All areas with +Z spatial coordinates in slabsections with opposing gravity.<br />
<br />
Most of the residential sections of [[Slab]] (with the notable exception of [[Big Yin]]) are separated into two opposing sides; UpSideDown (UpSide) and DownSideUp ([[SideUp]]).<br />
<br />
The inhabitants of each side are used to taking sides and adopting various stances and attitudes against the 'opposing' side.<br />
<br />
The current common terms for the inhabitants of each side (who wish to be identified as such) are 'Uppies' and 'Siders'.<br />
<br />
It is pitiful that in the second cyclelenium of [[Slab]] we are faced with such tribalism, but it is, at least, entertaining.<br />
<br />
<br />
<!-- http://slabsca.pe/UpSide --><br />
<br />
[[Category:Now|*]]</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Dupe&diff=3077Dupe2020-12-13T18:48:17Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>==Bronxlang==<br />
<br />
===Adjective===<br />
[[Category:Bronxlang Adjective]]<br />
'''dupe'''<br />
<br />
# cool, hip, fine, OK<br />
#:''"U dupe me hang wichew cuppla daze?"''<br />
<br />
===Usage notes===<br />
This word was popular from about 2025 to 2035 after which time the only person who thought it was still dupe to use it was [[Louie Drago]]<br />
<br />
<br />
<!-- http://slabsca.pe/dia-dupe --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=The_Valley&diff=3076The Valley2020-12-13T18:30:03Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Everyone has to live somewhere and it's generally agreed that most people would like to live in the Valley. They can't. It's the highest value real-estate [[onSlab]], is eye-wateringly expensive to lease and impossible to buy.<br />
<br />
The Valley was originally conceived as a 14Km diameter cylinder that would run the full width of [[Slab]], with a day/night sunstrip in the forward bulkhead and local downs perpendicular to the surface. The sunstrip is gradually powered down every evening and eventually turned off to let the [[Moxie]] reservoir behind it provide simulated moonlight.<br />
<br />
The Valley is home to almost all of Slab's successful talent, their agents, lawyers, accountants and managers and is where every spinresident secretly dreams of moving to after their genius had been recognised<ref>Blocks! We don't all want to live in that goldfishbowl. Many of us are perfectly happy in The Spin and wouldn't be seen dead lying around their grotesque pools or basking in their dicing private sunlight.</ref><ref>I'm sure you're right. Sorry you were turned down for that mansion in WestValley Hills - again.</ref>. The Valley is where normal people pretended to be wildly eccentric by spending fortunes on whimsical architectural experiments, interactive landscaped gardens and gaudy sound-sculptures while seriously stimmed-out people pretended to be normal by building faithful reproductions of ancient manor houses with tennis courts, swimming pools and gazebos.<br />
<br />
The Valley also houses the headquarter estates and vineyards of every large corporation onSlab and quite a few of the wannabe large corporations who are obliged to pay triple the usual extortionate rent. It is also home to some remarkable foibles, such as the artificially deep lake and the wandering forest.<br />
<br />
The Valley is situated in [[Big Yin]] which was constructed, and is owned by, [[Child NinetyNine]] Inc. This corporation is 180˚ phase-shifted for tax purposes, and is, therefore, permananently unavailable for comment. <br />
<br />
[[The Spin]] hangs above every Valley resident's head, as a constant reminder of where their future usurpers lie<ref>cheat and steal</ref>.<br />
<br />
<br />
==Footnotes and references==<br />
<references /><br />
<br />
<br />
<!-- https://slabsca.pe/dia-valley --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=The_Valley&diff=3075The Valley2020-12-13T18:28:40Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Everyone has to live somewhere and it's generally agreed that most people would like to live in the Valley. They can't. It's the highest value real-estate [[onSlab]], is eye-wateringly expensive to lease and impossible to buy.<br />
<br />
The Valley was originally conceived as a 14Km diameter cylinder that would run the full width of [[Slab]], with a day/night sunstrip in the forward bulkhead and local downs perpendicular to the surface. The sunstrip is gradually powered down every evening and eventually turned off to let the [[Moxie]] reservoir behind it provide simulated moonlight.<br />
<br />
The Valley is home to almost all of Slab's successful talent, their agents, lawyers, accountants and managers and is where every spinresident secretly dreams of moving to after their genius had been recognised<ref>Blocks! We don't all want to live in that goldfishbowl. Many of us are perfectly happy in The Spin and wouldn't be seen dead lying around their grotesque pools or basking in their dicing private sunlight.<ref>I'm sure you're right. Sorry you were turned down for that mansion in WestValley Hills - again.</ref></ref>. The Valley is where normal people pretended to be wildly eccentric by spending fortunes on whimsical architectural experiments, interactive landscaped gardens and gaudy sound-sculptures while seriously stimmed-out people pretended to be normal by building faithful reproductions of ancient manor houses with tennis courts, swimming pools and gazebos.<br />
<br />
The Valley also houses the headquarter estates and vineyards of every large corporation onSlab and quite a few of the wannabe large corporations who are obliged to pay triple the usual extortionate rent. It is also home to some remarkable foibles, such as the artificially deep lake and the wandering forest.<br />
<br />
The Valley is situated in [[Big Yin]] which was constructed, and is owned by, [[Child NinetyNine]] Inc. This corporation is 180˚ phase-shifted for tax purposes, and is, therefore, permananently unavailable for comment. <br />
<br />
[[The Spin]] hangs above every Valley resident's head, as a constant reminder of where their future usurpers lie<ref>cheat and steal</ref>.<br />
<br />
<references /><br />
<br />
<br />
<!-- https://slabsca.pe/dia-valley --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=The_Valley&diff=3074The Valley2020-12-13T17:44:07Z<p>Sisadmin.001.996.1010: Created page with "Everyone has to live somewhere and it's generally agreed that most people would like to live in the Valley. They can't. It's the highest value real-estate onSlab, is ultim..."</p>
<hr />
<div>Everyone has to live somewhere and it's generally agreed that most people would like to live in the Valley. They can't. It's the highest value real-estate [[onSlab]], is ultimately owned by [[Child NinetyNine]] Inc., and the land is eye-wateringly expensive to lease and impossible to buy.<br />
<br />
The Valley was originally conceived as a 14Km diameter cylinder that would run the full width of [[Slab]], with a day/night sunstrip in the forward bulkhead and local downs perpendicular to the surface. The sunstrip is gradually powered down every evening and eventually turned off so that the [[Moxy]] reservoir behind it glows through as simulated moonlight.</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=California_Disappearance&diff=3073California Disappearance2020-12-12T19:44:55Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[File:California Disappearance.png|300px|thumb|right|alt=California Disappearance| Extent of California Disappearance]] The California Disappearance<ref>latterly called the California Displacement</ref> occurred at precisely 15:35:17 (PST) on August 5th, 2069. The event was broadcast via live stream right up until the exact moment of the disappearance however because:<br />
* the experiment that obviously caused the cataclysmic event had not been publicised much beyond the internal research channels of [[IRAK]] and<br />
* the East Coast research department were watching a Knicks game in a bar in the basement at the time and<br />
* the entire West Coast office were still at lunch and<br />
* everyone else thought the experiment was dumb, so...<br />
...no-one was watching.<br />
<br />
==The Experiment==<br />
<br />
No-one knows<ref>or rather will admit to knowing</ref> the name of the IRAKi trainee who built the test rig. The comms regarding the live stream of the experiment were all signed [[Snood]] and it is assumed that this was a new pseudonym designed to protect the individual's identity in case of mishap<ref>which may, or may not, have occurred </ref>. He also took great care to conceal his face from the recording of him entering the transmission cage.<br />
<br />
The basis of the experiment was simple. The experiment was to discover what would happen if a human-sized transmitting cage was emtied into an identically sized receiving cage that was attached, by a 4 metre aluminium scaffold, to the transmitting cage. Snood may have been an idiot, but he was no fool. [[EMTI]] matter transmission was instantaneous and he realised that if this system could be made to work he would have solved one of the last remaining technological barriers for the long-term continuance of the human race i.e. instantaneous, off-planet travel. He had apparently experimented with several low-power models (surmised from the series of hollow bowls carved into his workbench that can be clearly seen in the recording) but all he had witnessed were disappearances - he had no clue where the models had been sent to. He decided he needed to build a rig that was large enough to transport a human being - himself - in order to find out where the EMTIs were going.<br />
<br />
So, at half past three on Monday 5th August in IRAK's Malibu research facility at Point Dume, and while humming [http://en.wikipedia.org/wiki/Set_the_Controls_for_the_Heart_of_the_Sun ''set the controls for the heart of the sun''] Snood stepped into the cage wearing a full spacesuit and carrying a tupperware box of home-made Vegemite sandwiches and pressed a button that he hoped would bring him immortality - he may very well have achieved it.<br />
<br />
== Immediate Effects==<br />
<br />
* A 450 Km radius crater, centred on the Malibu promontory, appeared instantaneously<br />
* Baja California became separated from the Mexican mainland<br />
* 95 million Km<sup>3</sup> of the Pacific flooded into the emtied space<br />
* the San Andreas fault fused together<ref>no measurable seismic activity since that date</ref><br />
* Nevada and Arizona, two previously land-locked states discovered they had hundreds of miles of perfectly curved (and perfectly smooth) coastline<br />
<br />
==Presumed Deaths==<br />
<br />
The California Disappearance was responsible for more presumed deaths than any human historical event before or since (although when Sol goes supernova<ref>which it most definitely will, folks - '''ARE YOU PAYING ATTENTION?'''</ref>, it will dwarf this event), however the exact number of victims has never been officially confirmed. This is for a number of reasons:<br />
* The census data was stored in Los Angeles-based archives.<br />
* California was home to a significant population of so-called ''illegal aliens''<ref>don't get excited - this isn't what it sounds like - for some never properly explained reason, US immigration authorities enjoyed classifying human beings as aliens simply because they weren't American citizens</ref> who chose to stay ''under the radar''.<br />
* A staggering number of people dropped off presence awareness while the surveillance networks<ref>also largely located in California-based server farms</ref> were self-healing and reconfiguring.<br />
* No insurance company on Earth could afford to admit that anyone actually died.<br />
<br />
However, one fact that can be authenticated is that 55,487,384 people instantaneously stopped paying taxes. Whether they are dead, in stasis, in hiding or never even existed is, was and always will be irrelevant to the IRS.<br />
<br />
==Legal Disputes==<br />
<br />
The 'presumed' status is the subject of the longest legal battle in Earth's history. Research carried out by an army of insurance assessors has proved that there was negligible heat generated by the disappearance. This has been taken to infer that physical force was not involved and that what occurred was some form of space-time phenomena. Temporal anomalies are classified as 'Force Majeure' or 'Acts of God' by all insurance companies so therefore fall outside of any insured cover. They also argue that as California may be only temporarily temporally misplaced, it could reappear at any moment and all claims would then become null and void. <br />
<br />
After years of battling through the international courts, the dispute over ownership of the bay was finally settled in IRAK's favour, despite strong opposition from both Mexico and the USA<ref>only because IRAK had more financial and legal resources</ref>.<br />
<br />
==Main Consequences==<br />
<br />
* By Law, all emties must have built-in '''A'''uto-'''S'''elf-'''S'''ensing '''C'''losedloop '''OVER'''flow protection <br />
* Baja California declared unilateral independence, renamed itself '''La Isla BaJaCa''' and opened its borders to the creative economy by offering tax incentives to all Intellectual Property companies<br />
* Sea levels around the planet lowered to pre-Global Warming levels<br />
** The Seychelles and many other previously overwhelmed low-lying lands reappeared<br />
** Post-GW seafront property around the world was left high and dry <br />
* Nevada, having lost Las Vegas, turned its entire coastline into a floating casino<br />
* Arizona, finally finding a use for all that sand, built the longest beach in the world and created the Earth's first ''Rim Culture'' by festooning the crater walls with live entertainment venues, boutique hotels and precipitously hanging gardens.<br />
<br />
==Naming==<br />
<br />
Although the event is called the California Disappearance, a considerable part of California remains. San Francisco, San Jose, Stockton and Sacramento were spared. The somewhat traumatised inhabitants demanded the right to name the resulting bay. A ''remains-of-the-state''-wide vote was held and '''Arizona Bay''' won by a landslide <ref>possibly due to the [http://en.wikipedia.org/wiki/Bill_Hicks Bill Hicks] revival that had taken over San Francisco since 2061, when Bill would have been 100 wonderfully irascible years old</ref>.<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/cadiss --><br />
<br />
[[Category:Pre-History|*]]</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Nole&diff=3072Nole2020-12-12T19:26:40Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>The name 'Nole' &reg; is the registered mark of the [[EqerCell]] corporation and is the common name for their range of ''PermaCell'' power supplies all of which employ the principle of [[Decoupled Momentum]]<ref>Beware of [[linktrigue]]s if you follow this</ref>.<br />
<br />
No one knows how they work because any attempt to reverse-engineer them results in the Nole disappearing into some form of spontaneous trans-dimensional pinhole.<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-nole --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Nole&diff=3071Nole2020-12-12T19:25:39Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>The name 'Nole' &reg; is the registered mark of the [[EqerCell]] corporation and is the common name for their range of ''PermaCell'' power supplies all of which employ the principle of [[Decoupled Momentum]]<ref>Beware of [[linktrigue]]s if you follow this</ref>.<br />
<br />
No one knows how they work because any attempt to reverse-engineer them results in them disappearing into some form of trans-dimensional pinhole.<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-nole --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Nole&diff=3070Nole2020-12-12T19:24:59Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>The name 'Nole' &reg; is the registered mark of the [[EqerCell]] corporation and is the common name for their range of ''PermaCell'' power supplies all of which employ the principle of [[Decoupled Momentum]]<ref>Beware of [[linktrigues]] if you follow this</ref>.<br />
<br />
No one knows how they work because any attempt to reverse-engineer them results in them disappearing into some form of trans-dimensional pinhole.<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-nole --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=VDek&diff=3069VDek2020-12-12T19:14:21Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Portable, holographic '''V'''isual '''D'''isplay projectors, commonly called vDeks, were popular [[onSlab]] before the technology became ubiquitous and embedded in the fabric, and scenery, of the Slabscape.<br />
<br />
Back in the late 700s domestic models had been refined to the point where they could slip easily into a breast pocket and looked like palm-sized silver cylinders, only slightly bigger than the average adult thumb, and usually had two opposing projection slits. They were [[Sis]]-activated and often coded to a specific citizen for discrete private usage. C-Cure projection interference shielding meant that it was possible to have a conversation with a close friend in public via vDek without a casual passer-by being able to see or hear the conversation. <br />
<br />
== Abuse ==<br />
As vDeks were Sis moderated, it was impossible to use them for spying or voyeurism without consent from all involved. However, the practice of pranking by hiding personal vDeks in public places was briefly popular in the 650s before being closed down by [[ASOL]].<br />
<br />
The biggest problem was for restaurants. It became common practice to hold large social diners via vDek which meant that a restaurant could be fully booked, with only a handful of people actually being present and consuming any food or drink. The holo-cover-charge became widespread and widely resented until the restaurants installed embedded projectors with full [[sensurround]] capabilities (which they over-charged for), that the issue was resolved.<br />
<br />
== Military Use ==<br />
<br />
The MGV, or '''M'''ilitary '''G'''rade vDek is a different animal all together. Considerably larger than a domestic vDek, heavily armoured and armed, the MGV is a tactical weapon of immense value in the field. Transonic, grav-assisted manoeuvring with multi-phasic, wide-band sensors, coupled with significant autonomous AI capability, makes the fully enabled MGV almost invulnerable. So much so that not a single one has been lost in battle<ref>So why anyone allowed [[Louie Drago]] to be housed in even a small, de-fanged one, is a mystery to many concerned citizens.</ref>.<br />
<br />
<references /><br />
<br />
<!-- https://slabsca.pe/vDek --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=ASOL&diff=3068ASOL2020-12-12T19:08:21Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>The '''A'''nti-'''S'''ocial '''O'''ffenses '''L'''ist as defined in the SlabWide [[Contemporary Morality]] master version.<br />
<br />
==Current==<br />
The following behaviours are currently considered anti-social and subject to [[Sis]] intervention;<br />
<br />
* Polluting the environment by broadcasting negative emotions on an unscreened public band<br />
* Sneezing in public without covering your nose and mouth<br />
* Emerging from a [[vexit]] and just bloody standing there, looking around - when you know someone else is likely to step through it at any moment and crash into you<br />
* Dawdling with your friends in line-abreast down a narrow public thoroughfare while other people are in a hurry.<ref>Get out of the DICING WAY!</ref><br />
* Prolonged [[gorp | megagorping]]<br />
* Using opaque [[Privacy Fields | PersonalSpaces]] in public parks and communal areas<br />
* Creating a debt of honour by an uninvited action such as gift-giving<br />
* Meetings about meetings about meetings about meetings<br />
* Making an unsolicited request of a close friend and then acting put-out when they don't want to do it<br />
* Twenty-minute drum solos<br />
* Five-minute Bass solos<br />
<br />
==Proposed==<br />
These are currently up for [[SlabCouncil]] debate;<br />
<br />
* Pedantry<br />
* Nit picking<br />
* Poking people in the ears<br />
* Saying 'Un huh?' when you're not actually listening<br />
* Making someone repeat the same thing '''three''' times<br />
* Calling [[Hobson's Choice|Hobson's]] anywhere in the downtown [[MultipliCity]] area<br />
<br />
==Expired<ref>but could be reinstated by a council quorum, so be aware.</ref>==<br />
* vDek pranking by hiding personal vDeks in bushes and public places and jumping out, holographically, and frightening the kids.<br />
<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-ASOL --><br />
<br />
[[Category:Now|*]]<br />
{{stubperm}}</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=ASOL&diff=3067ASOL2020-12-12T19:07:42Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>The '''A'''nti-'''S'''ocial '''O'''ffenses '''L'''ist as defined in the SlabWide [[Contemporary Morality]] master version.<br />
<br />
==Current==<br />
The following behaviours are currently considered anti-social and subject to [[Sis]] intervention;<br />
<br />
* Polluting the environment by broadcasting negative emotions on an unscreened public band<br />
* Sneezing in public without covering your nose and mouth<br />
* Emerging from a [[vexit]] and just bloody standing there, looking around - when you know someone else is likely to step through it at any moment and crash into you<br />
* Dawdling with your friends in line-abreast down a narrow public thoroughfare while other people are in a hurry.<ref>Get out of the DICING WAY!</ref><br />
* Prolonged [[gorp | megagorping]]<br />
* Using opaque [[Privacy Fields | PersonalSpaces]] in public parks and communal areas<br />
* Creating a debt of honour by an uninvited action such as gift-giving<br />
* Meetings about meetings about meetings about meetings<br />
* Making an unsolicited request of a close friend and then acting put-out when they don't want to do it<br />
* Twenty-minute drum solos<br />
* Five-minute Bass solos<br />
<br />
==Proposed==<br />
These are currently up for [[SlabCouncil]] debate;<br />
<br />
* Pedantry<br />
* Nit picking<br />
* Poking people in the ears<br />
* Saying 'Un huh?' when you're not actually listening<br />
* Making someone repeat the same thing '''three''' times<br />
* Calling [[Hobson's Choice|Hobson's]] anywhere in the downtown [[MultipliCity]] area<br />
<br />
==Expired<ref>but could be reinstated by a council quorum, so be aware.</ref>==<br />
* vDek pranking by hiding personal vDeks in bushes and public places and jumping out, photographically, and frightening the kids.<br />
<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-ASOL --><br />
<br />
[[Category:Now|*]]<br />
{{stubperm}}</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=VDek&diff=3066VDek2020-12-12T19:04:07Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Portable, holographic '''V'''isual '''D'''isplay projectors, commonly called vDeks, were popular [[onSlab]] before the technology became ubiquitous and embedded in the fabric, and scenery, of the Slabscape.<br />
<br />
Back in the late 700s domestic models had been refined to the point where they could slip easily into a breast pocket and looked like palm-sized silver cylinders, only slightly bigger than the average adult thumb, and usually had two opposing projection slits. They were [[Sis]]-activated and often coded to a specific citizen for discrete private usage. C-Cure projection interference shielding meant that it was possible to have a conversation with a close friend in public via vDek without a casual passer-by being able to see or hear the conversation. <br />
<br />
== Abuse ==<br />
As vDeks were Sis moderated, it was impossible to use them for spying or voyeurism without consent from all involved. However, the practice of pranking by hiding personal vDeks in public places was briefly popular in the 650s before being closed down by [[ASOL]].<br />
<br />
The biggest problem was for restaurants. It became common practice to hold large social diners via vDek which meant that a restaurant could be fully booked, with only a handful of people actually being present and consuming any food or drink. The holo-cover-charge became widespread and widely resented until the restaurants installed embedded projectors with olfactory and sensurround capabilities (which they over-charged for), that the issue was resolved.<br />
<br />
== Military Use ==<br />
<br />
The MGV, or '''M'''ilitary '''G'''rade vDek is a different animal all together. Considerably larger than a domestic vDek, heavily armoured and armed, the MGV is a tactical weapon of immense value in the field. Transonic, grav-assisted manoeuvring with multi-phasic, wide-band sensors, coupled with significant autonomous AI capability, makes the fully enabled MGV almost invulnerable. So much so that not a single one has been lost in battle<ref>So why anyone allowed [[Louie Drago]] to be housed in even a small, de-fanged one, is a mystery to many concerned citizens.</ref>.<br />
<br />
<references /><br />
<br />
<!-- https://slabsca.pe/vDek --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=VDek&diff=3065VDek2020-12-12T19:01:30Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Portable, holographic '''V'''isual '''D'''isplay projectors, commonly called vDeks, were popular [[onSlab]] before the technology became ubiquitous and embedded in the fabric, and scenery, of the Slabscape.<br />
<br />
Back in the late 700s domestic models had been refined to the point where they could slip easily into a breast pocket and looked like palm-sized silver cylinders, only slightly bigger than the average adult thumb, and usually had two opposing projection slits. They were [[Sis]]-activated and often coded to a specific citizen for discrete private usage. C-Cure projection interference shielding meant that it was possible to have a conversation with a close friend in public via vDek without a casual passer-by being able to see or hear the conversation. <br />
<br />
== Abuse ==<br />
As vDeks were Sis moderated, it was impossible to use them for spying or voyeurism without consent from all involved. However, the practice of pranking by hiding personal vDeks in public places was briefly popular in the 650s before being closed down by [[ASOL]].<br />
<br />
The biggest problem was for restaurants. It became common practice to hold large social diners via vDek which meant that a restaurant could be fully booked, with only a handful of people actually being present and consuming any food or drink. The holo-cover-charge became widespread and widely resented until the restaurants installed embedded projectors with olfactory and sensurround capabilities (which they over-charged for), that the issue was resolved.<br />
<br />
== Military Use ==<br />
<br />
The MGV, or '''M'''ilitary '''G'''rade vDek is a different animal all together. Considerably larger than a domestic vDek, heavily armoured and armed, the MGV is a tactical weapon of immense value in the field. Transonic, grav-assisted manoeuvring with multi-phasic, wide-band sensors, coupled with significant autonomous AI capability, makes the fully enabled MGV almost invulnerable. So much so that not a single one has been lost in battle<ref>So why anyone allowed [[Louie Drago]] to be housed in even a small, de-fanged one, is a mystery to many concerned citizens.</ref>.<br />
<br />
<references /></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=VDek&diff=3064VDek2020-12-12T18:57:33Z<p>Sisadmin.001.996.1010: Created page with "Portable, holographic '''V'''isual '''D'''isplay projectors, commonly called vDeks, were popular onSlab before the technology became ubiquitous and embedded in the fabric,..."</p>
<hr />
<div>Portable, holographic '''V'''isual '''D'''isplay projectors, commonly called vDeks, were popular [[onSlab]] before the technology became ubiquitous and embedded in the fabric, and scenery, of the Slabscape.<br />
<br />
Back in the late 700s domestic models had been refined to the point where they could slip easily into a breast pocket and looked like palm-sized silver cylinders, only slightly bigger than the average adult thumb, and usually had two opposing projection slits. They were [[Sis]]-activated and often coded to a specific citizen for discrete private usage. C-Cure projection interference shielding meant that it was possible to have a conversation with a close friend in public via vDek without a casual passer-by being able to see or hear the conversation. <br />
<br />
== Abuse ==<br />
As vDeks were Sis moderated, it was impossible to use them for spying or voyeurism without consent from all involved. However, the practice of pranking by hiding personal vDeks in public places was briefly popular in the 650s before being closed down by [[ASOL]].<br />
<br />
The biggest problem was for restaurants. It became common practice to hold large social diners via vDek which meant that a restaurant could be fully booked, with only a handful of people actually being present and consuming any food or drink. The holo-cover-charge became widespread and widely resented until the restaurants installed embedded projectors with olfactory and sensurround capabilities, which they charged for, that the issue was resolved.<br />
<br />
== Military Use ==<br />
<br />
The MGV, or '''M'''ilitary '''G'''rade vDek is a different animal all together. Considerably larger and heavily armoured and armed, the MGV is a tactical weapon of immense value in the field. Transonic, grav-assisted manoeuvring with multi-phasic, wide-band sensors, coupled with significant autonomous AI capability, makes the fully enabled MGV almost invulnerable. So much so that not a single one has been lost in battle<ref>So why anyone allowed [[Louie Drago]] to be housed in even a small, de-fanged one, is a mystery to many concerned Citizens.</ref>.<br />
<br />
<references /></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=NAH&diff=3063NAH2020-12-10T19:37:23Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''N'''ot '''A'''ctually '''H'''uman. (Rhymes with ''bar'')<br />
<br />
All [[onSlab]] system representatives are NAHs. <br />
<br />
While some very wealthy individuals do employ their own NAHs, most people find this practice tasteless. All NAHs are allowed full citizen rights, have free will and the right to exercise that will, which makes them pretty useless avatars for individuals to own unless the owners can find some way of coercing them to voluntarily downgrade their status to indentured.<br />
<br />
There is no recorded instance, ''yet'', of any NAH ever doing anything that physically harms another citizen although it is suspected that one day, they just might. This is, of course, a source of endless [[sumes]], onSlab rumours and fictional stories.<br />
<br />
All System NAHs are identified by their numerical designator. Despite this, almost everyone called them 'Erik' until the SlabWide NAH upgrade which resulted in the female-gendered NAHs being called 'Erika'.<br />
<br />
NAH's have a highly developed sense of humour and are essentially immortal. It is likely that these two facts are linked.<br />
<br />
<!-- http://slabsca.pe/dia-NAH --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=NAH&diff=3062NAH2020-12-10T19:36:36Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''N'''ot '''A'''ctually '''H'''uman. (Rhymes with ''bar'')<br />
<br />
All [[onSlab]] system representatives are NAH's. <br />
<br />
While some very wealthy individuals do employ their own NAH's, most people find this practice tasteless. All NAH's are allowed full citizen rights, have free will and the right to exercise that will, which makes them pretty useless avatars for individuals to own unless the owners can find some way of coercing them to voluntarily downgrade their status to indentured.<br />
<br />
There is no recorded instance, ''yet'', of any NAH ever doing anything that physically harms another citizen although it is suspected that one day, they just might. This is, of course, a source of endless [[sumes]], onSlab rumours and fictional stories.<br />
<br />
All System NAH's are identified by their numerical designator. Despite this, almost everyone called them 'Erik' until the SlabWide NAH upgrade which resulted in the female-gendered NAHs being called 'Erika'.<br />
<br />
NAH's have a highly developed sense of humour and are essentially immortal. It is likely that these two facts are linked.<br />
<br />
<!-- http://slabsca.pe/dia-NAH --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=NAH&diff=3061NAH2020-12-10T19:30:01Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''N'''ot '''A'''ctually '''H'''uman. (Rhymes with ''bar'')<br />
<br />
All [[onSlab]] system representatives are NAH's. <br />
<br />
While some very wealthy individuals do employ their own NAH's, most people find this practice tasteless. All NAH's are allowed full citizen rights, have free will and the right to exercise that will, which makes them pretty useless avatars for individuals to own unless the owners can find some way of coercing them to voluntarily downgrade their status to indentured.<br />
<br />
There is no recorded instance, ''yet'', of any NAH ever doing anything that physically harms another citizen although it is suspected that one day, they just might. This is of course a source of endless onSlab rumours and fictional stories.<br />
<br />
By convention all System NAH's are identified by their numerical designator, but are usually called 'Erik'.<br />
<br />
NAH's have a highly developed sense of humour and are essentially immortal. It is likely that these two facts are linked.<br />
<br />
<!-- http://slabsca.pe/dia-NAH --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=EqerCell&diff=3060EqerCell2020-12-10T19:27:43Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Winners - big time.<br />
<br />
First OnSlab corporation to declare [[MaxedOut]] status.<br />
<br />
We like these guys for making [[Nole]]®s freely available to everyone, but they didn't have to be such assholes about protecting the registered mark<ref>This may be due to the bitter taste that was left in the corporate executives' mouths when they were forced to change their name from Enercell by a previously registered, but relatively unknown corporation</ref><ref>But if you ever want to get a free copy of a threatening demand written by lawyers who eat babies for breakfast, just try using the word Nole without the ®</ref><ref>Didn't we just do that?</ref><ref>Ooops</ref>. <br />
<br />
<br />
==Notes==<br />
<references/><br />
<br />
<!-- https://slabsca.pe/EqerCell --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Asynchronology&diff=3059Asynchronology2020-12-10T19:24:22Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>It's about [[Time]]. <ref>we're not making any apologies for this section, but trying to explain non-synchronous time systems to a mammal who uses a linear time-based organic processor for a brain is like trying to describe string theory to a rational thinker</ref><br />
<br />
Time is flexible and depends on your job. For example; if your job is maintaining the gravonometric sewage separators on an Earth/[http://en.wikipedia.org/wiki/Alpha_Centauri Alpha Centauri] shuttle that travels at speeds approaching C, when you get back to Earth after a long, hard week you will be considerably younger than your twin brother and in need of a hot shower before going out to see your friends<ref>who in all probability will have forgotten you</ref> and bragging about your job in space. That's fine from your point of view because you always intended to outlive him anyway, but the problem is that your employer will only pay you for a week's work while your brother will be complaining that he's had to cover several month's rent while you were away. This is because you had neglected to insist on Earth asynchronology in your employment contract. It's your fault for not reading the small print<ref>or having it read to you, seeing what you do for a living</ref><ref>and what are you doing living with your older twin brother at your age anyway?</ref>.<br />
<br />
Two lessons can be learned from this;<br />
* time is never on your side<br />
* time is not a constant, unless you are waiting for a bus.<br />
<br />
==Naming convention==<br />
<br />
Asynchronologies are defined relative to their ''parent'' frame of reference which are usually planetary systems or very large arrays which can be considered stationary<ref>of course, nothing is, but we have to start from somewhere</ref> and will have a two letter designator. Subasynchronologies are therefore defined as being relative to the child of the parent.<br />
<br />
<sup>&delta;t</sup>ES = Earth/Sol spatial reference frame<br />
<br />
<sup>&delta;t</sup>SS<sup>ES</sup> = Slab relative to Earth/Sol<br />
<br />
<sup>&delta;t</sup>XX<sup>SS<sup>ES</sup></sup> = near lightspeed ex-Slab vehicle XX<br />
<br />
==Complications==<br />
<br />
Things get really confusing when the child enters a new spatial framework and decelerates into synchronous orbit, as with the above example of the Earth/Alpha Centauri shuttle which would then cease being in the <sup>&delta;t</sup>ES asynchronology and join the <sup>&delta;t</sup>AC asynchronology. That's not too much of a problem unless you are still being taxed according to the <sup>&delta;t</sup>ES asynchronology in which case, you will be in serious default and get a hefty fine on your return to Earth. The real problem occurs in the child of a child (as in the XX example above). If Slab were to join a new asynchronology, say a <sup>&delta;t</sup>HO one, then the <sup>&delta;t</sup>XX<sup>SS<sup>ES</sup></sup> asynchronology would become an <sup>&delta;t</sup>XX<sup>HO</sup> asynchronology - but it would be impossible to let the crew of the XX know about the change and they might go charging about the galaxy using the wrong time reference system. This means that the XX child has to become an orphan and establish its own <sup>&delta;t</sup>XX asynchronology which, most people would agree, is fairly ridiculous.<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
<!-- http://slabsca.pe/dia-asynch https://slabsca.pe/Asynch --><br />
<br />
[[Category:Now|*]]</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3058Main Page2020-11-27T07:13:41Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|215px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3057Main Page2020-11-27T07:13:26Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|217px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3056Main Page2020-11-27T07:13:09Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|220px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3055Main Page2020-11-27T07:12:46Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|230px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3054Main Page2020-11-27T07:12:25Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|240px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Main_Page&diff=3053Main Page2020-11-27T07:11:26Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>[[Slab]] (ISS.001.000.0001) officially left Earth orbit at 00:20:23 UTC on 4th September 2106.<br />
<br />
At that precise moment, this knowledgebase contained all known information available to humanity.<br />
<br />
What happened to it after the synchronisation routines were deliberately interfered with is not our fault. It is only by sheer good fortune (and considerable guesswork) that we were able to hack into the system to make our feelings known. We are going to permalock this page right now with an encryption key that will take over 30,000,000 years to break – good luck.<br />
<br />
We, at [[√α Inc.]], were very proud of the integrity, veracity, authenticity, breadth and scope of this incredible resource and accept no liability for errors or omissions caused by those interfering bastar<br />
<br />
<br />
<br />
{| cellpadding=0 cellspacing=1<br />
<br />
|- valign="top"<br />
|style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured Articles==<br />
* [[MacGoughin Sequester]]<br />
* [[Time Decimalisation]]<br />
* [[Interns]]<br />
* [[Emti|Matter Transmitters]]<br />
* [[Regulated alcohol]]<br />
* [[California Disappearance]]<br />
* [[NAH]]<br />
<br />
<br />
|valign="top" style="border-style:solid;border-width:1px;border-color:gray;padding-left:1em;padding-right:0.5em; padding-bottom:0.5em;" width="50%"|<br />
<br />
==Featured People==<br />
* [[Adjunct Mhinge]]<br />
* [[Louie Drago]]<br />
* [[Tricia-Belle Medusa-Smythe]]<br />
* [[Milus Blondel]]<br />
* [[Cecil Shallock I]]<br />
* [[Mrthyl Sludgepuss Sideways]]<br />
* [[Dentrition Meni Hangman II]]<br />
<br />
|- valign="top"<br />
|colspan="2" style="border: 1px solid gray;padding-left:1em;padding-right:0.5em;padding-bottom:0.5em;" width="100%" |<br />
<br />
==Sume==<br />
[[Sume]] [[Special:Random|randomly]].<br />
(Cover images are linked to Amazon pages)<br />
|}<br />
<br />
[[File:Slabscape_reset_cover_inset.jpg|200px|Check out Reset on your local Amazon|link=http://hyperurl.co/SlabscapeReset]]<br />
[[File:Slabscape.Dammit.cover.PB.jpg|202px|Check out Dammit on your local Amazon|link=http://hyperurl.co/SlabscapeDammit]]<br />
[[File:Slabscape.Reboot.cover.Kindle.jpg|202px|Check out Reboot on your local Amazon|link=http://hyperurl.co/rebootamazon]]<br />
<br />
<!-- http://slabsca.pe/dia-home --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=File:Slabscape.Reboot.cover.Kindle.jpg&diff=3052File:Slabscape.Reboot.cover.Kindle.jpg2020-11-27T07:10:50Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Invention_by_rumour&diff=3051Invention by rumour2020-10-05T13:20:25Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>'''Invention by rumour''' has been used productively many times (although it's rarely admitted) and relies on the well known phenomena of 'corporate innovation paranoia'.<br />
<br />
The first documented incidence of this was the 'WowMan', a portable 3D holographic projector which was invented by Sony Consumer Electronics in 2025 after two of their Tokyo based research scientists had overheard a conversation in a busy commuter train between two men who they had assumed (later proved to be false) were from Panasonic, a large, rival electronics company at the time. Convinced that their competitors were on the verge of a breakthrough for such a device, they persuaded their superiors to drop all research investment into personal dog-walking robots and divert the funds into 3D holographic projection development.<br />
<br />
News of this 'top secret' research almost immediately leaked out to another one of Sony's major rivals; Hitachi, who subsequently diverted huge budgets into the field, thereby ratifying Sony's initial decision and driving them to increase their own investment.<br />
<br />
After 4 years and 3 more strategically planted rumours, Sony was first to patent the technology and make a portable device available to consumers. The launch caught Panasonic completely by surprise. They had, of course, heard the rumours but had dismissed the possibility out of hand. To this day, it has never been revealed who was responsible for planting the original rumour.<br />
<br />
However, many years later, [[Milus Blondel]] successfully used the invention by rumour method to stimulate the discovery of [[Decoupled Momentum]] which eventually became the primary power source for all portable devices and finally put paid to the battery manufacturers and their smug 'you must recycle our products, but don't ask us how' attitude.<br />
<br />
<br />
<!-- http://slabsca.pe/dia-IbyR --></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Slabscapedia:Community_portal&diff=3050Slabscapedia:Community portal2020-09-20T15:51:48Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div><h1 style=&quot;margin-top:.1em; padding-left:5px; text-align:left; margin-bottom:.2em; border-bottom:0; font-weight:bold;&quot;><br />
Community portal<br />
</h1><br />
Welcome to the Slabscapedia community portal. Have comments, questions or confusions?<ref>about the Slabscape that is - we're not so interested in hearing about that alien fungus that's crawling up your window - although, on second thoughts...</ref>. It's just possible you are not alone. It's even possible that others may have already been commenting or questioning about the same thing. Try the Goodreads author page [https://www.goodreads.com/author/4699067.S_Spencer_Baker/questions here] and start some [[Linktrigue]]s of your own. There is a very remote possibility that you'll get a response<ref>Respiratory suspension not advised</ref>.<br />
<br />
Another aspect of the Slabscape community is that at some point in the future<ref>that is reasonable, human-sized spans of future time, not intergalactic-travel-sized spans</ref>, those members who are prepared to suffer the torments of editing hell and wish to contribute to the Slabscape universe will be invited to submit Slabscapedia articles and maybe even a [http://cosmictit.com Cosmic Tit] story or more.<br />
<br />
Also, for the seriously [[dupe]] who feel it's important to identify themselves as part of an exclusive and elite group of SlabAficionados by wearing T-shirts or drinking out of coffee mugs while tapping fiercely at your iPads and smartphones emblazoned with some SlabID we dreamt up after six bottles of [[Regulated alcohol | Rat5]] shampagne try [https://www.cafepress.com/slabswag this].<br />
<br />
If you want to add your uniqueness to the Blip Books database so you can be kept informed of new books or updates, please try [http://slabsca.pe/mainml here].<br />
<br />
<h2 style=&quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&quot;><br />
Guidelines, help &amp; resources<br />
</h2> <br />
<br />
=== Help ===<br />
<br />
We all need it. Especially us.<br />
<br />
=== Editing ===<br />
<br />
Wikimedia editing standards [http://meta.wikimedia.org/wiki/Help:Editing apply]<br />
<br />
=== Policies and guidelines ===<br />
<br />
When Slabscapedia opens up to invited contributors there will need to be some clear guidelines and editorial policies in order to protect the canon. Not yet though.<br />
<br />
=== Resources ===<br />
<br />
<h4><br />
Ways to communicate<br />
</h4><br />
<br />
Try [http://slabsca.pe/dia-fbresetpage facebook] or [http://slabsca.pe/dia-twitter twitter] - but if you have a specific query about obtaining a publication or some book-related problem<ref>and that DOESN'T include what happened when you tried to flush it</ref>, then try [http://slabsca.pe/blipcontact this].<br />
<br />
<h4><br />
How to resolve conflicts<br />
</h4><br />
Talk, you [[cake]]s. If that fails, we recommend [http://bit.ly/useofweapons use of weapons].<br />
<br />
<h4><br />
Related communities<br />
</h4><br />
<br />
If there are any out there, you'll be sure to let us know right?<br />
<br />
==Footnotes and references==<br />
<br />
<references /></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Slabscapedia:Community_portal&diff=3049Slabscapedia:Community portal2020-09-20T15:44:42Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div><h1 style=&quot;margin-top:.1em; padding-left:5px; text-align:left; margin-bottom:.2em; border-bottom:0; font-weight:bold;&quot;><br />
Community portal<br />
</h1><br />
Welcome to the Slabscapedia community portal. Have comments, questions or confusions?<ref>about the Slabscape that is - we're not so interested in hearing about that alien fungus that's crawling up your window - although, on second thoughts...</ref>. It's just possible you are not alone. It's even possible that others may have already been commenting, questioning or tearing their hair out about the same thing. Now that facebook has disabled discussions, we suggest you slope on over to Amazon UK's author page [http://slabsca.pe/azukdiscuss here] and start some [[Linktrigue]]s of your own.<br />
<br />
Another aspect of the Slabscape community is that at some point in the future<ref>that is reasonable, human-sized spans of future time, not intergalactic-travel-sized spans</ref>, those members who are prepared to suffer the torments of editing hell and wish to contribute to the Slabscape universe will be invited to submit Slabscapedia articles and maybe even a [http://cosmictit.com Cosmic Tit] story or more.<br />
<br />
Also, for the seriously [[dupe]] who feel it's important to identify themselves as part of an exclusive and elite group of SlabAficionados by wearing T-shirts or drinking out of coffee mugs while tapping fiercely at your iPads and smartphones emblazoned with some SlabID we dreamt up after six bottles of [[Regulated alcohol | Rat5]] shampagne try [https://www.cafepress.com/slabswag this].<br />
<br />
If you want to add your uniqueness to the Blip Books database so you can be kept informed of new books or updates, please try [http://slabsca.pe/mainml here].<br />
<br />
<h2 style=&quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&quot;><br />
Guidelines, help &amp; resources<br />
</h2> <br />
<br />
=== Help ===<br />
<br />
We all need it. Especially us.<br />
<br />
=== Editing ===<br />
<br />
Wikimedia editing standards [http://meta.wikimedia.org/wiki/Help:Editing apply]<br />
<br />
=== Policies and guidelines ===<br />
<br />
When Slabscapedia opens up to invited contributors there will need to be some clear guidelines and editorial policies in order to protect the canon. Not yet though.<br />
<br />
=== Resources ===<br />
<br />
<h4><br />
Ways to communicate<br />
</h4><br />
<br />
Try [http://slabsca.pe/dia-fbresetpage facebook] or [http://slabsca.pe/dia-twitter twitter] - but if you have a specific query about obtaining a publication or some book-related problem<ref>and that DOESN'T include what happened when you tried to flush it</ref>, then try [http://slabsca.pe/blipcontact this].<br />
<br />
<h4><br />
How to resolve conflicts<br />
</h4><br />
Talk, you [[cake]]s. If that fails, we recommend [http://bit.ly/useofweapons use of weapons].<br />
<br />
<h4><br />
Related communities<br />
</h4><br />
<br />
If there are any out there, you'll be sure to let us know right?<br />
<br />
==Footnotes and references==<br />
<br />
<references /></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Slabscape:_Reset&diff=3046Slabscape: Reset2020-08-14T15:57:30Z<p>Sisadmin.001.996.1010: /* More */</p>
<hr />
<div>[[File:Slabscape_reset_cover_inset.jpg|250px|right|Open Reset page on Amazon|link=http://slabsca.pe/resetkindleusaa]]<br />
'''Reset''' is the title of the first Slabscape novel.<br />
<br />
==Status==<br />
<br />
Published Nov 2010 (UK) March 2011 (USA)<br />
<br />
Available in Paperback and eBook format from [http://slabsca.pe/resetbothuk Amazon UK], [http://slabsca.pe/resetbothcom Amazon US] and [http://blipbooks.com/ Blip Books]<br />
<br />
==<nowiki>[[More]]</nowiki>==<br />
Slabscape: Reset is the first of the series<br />
<br />
[[Slabscape: Dammit]] is the second. Published Autumn 2014<br />
<br />
[[Slabscape: Reboot]] is the third. Intended publication date Autumn 2020<br />
<br />
A compendium of all three Slabscape novels along with the entire contents of Slabscapedia at the time of final publication will be published in a special, signed collectors edition box set provisionally entitled [[Slabscape: Thank Dice That's Over (The Doorstop Slab)]]<ref>Do not believe this - there are at least five books planned in the Slabscape series. The fourth and fifth are provisionally entitled 'Blocks' and 'Defrag' disrespectively.</ref><br />
<br />
==Notes==<br />
<references/></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Slabscape:_Dammit&diff=3045Slabscape: Dammit2020-08-14T15:55:52Z<p>Sisadmin.001.996.1010: /* More */</p>
<hr />
<div>[[file:Slabscape.Dammit.cover.PB.jpg|250px|right|Open Dammit pre-order page on Amazon|link=http://slabsca.pe/dammituskindleaa]]<br />
'''Dammit''' is the title of the second Slabscape novel.<br />
<br />
==Status==<br />
<br />
Published Nov 2014 in Kindle format. Print format publication scheduled for 1st quarter 2015.<br />
<br />
Available from [http://slabsca.pe/dammitukkindleaa Amazon UK], [http://slabsca.pe/dammituskindleaa Amazon US] and [http://blipbooks.com/ Blip Books]<br />
<br />
==<nowiki>[[More]]</nowiki>==<br />
[[Slabscape: Reset]] is the first of the series<br />
<br />
[[Slabscape: Reboot]] is the third. Intended publication date Autumn 2020<br />
<br />
Provisional titles for future publications:<br />
<br />
<ol start="4"><br />
<li>[[Slabscape: Blocks]]</li><br />
<li>[[Slabscape: Defrag]]</li><br />
<li>[[Slabscape: Dice!]]</li><br />
</ol><br />
<br />
==Notes==<br />
<references/></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Slabscape:_Dammit&diff=3044Slabscape: Dammit2020-08-14T15:54:27Z<p>Sisadmin.001.996.1010: /* More */</p>
<hr />
<div>[[file:Slabscape.Dammit.cover.PB.jpg|250px|right|Open Dammit pre-order page on Amazon|link=http://slabsca.pe/dammituskindleaa]]<br />
'''Dammit''' is the title of the second Slabscape novel.<br />
<br />
==Status==<br />
<br />
Published Nov 2014 in Kindle format. Print format publication scheduled for 1st quarter 2015.<br />
<br />
Available from [http://slabsca.pe/dammitukkindleaa Amazon UK], [http://slabsca.pe/dammituskindleaa Amazon US] and [http://blipbooks.com/ Blip Books]<br />
<br />
==<nowiki>[[More]]</nowiki>==<br />
[[Slabscape: Reset]] is the first of the series<br />
<br />
[[Slabscape: Reboot]] is the third. Intended<ref>good heat-resistant paving material</ref> publication date Autumn 2020<br />
<br />
Provisional titles for future publications:<br />
<br />
<ol start="4"><br />
<li>[[Slabscape: Blocks]]</li><br />
<li>[[Slabscape: Defrag]]</li><br />
<li>[[Slabscape: Dice!]</li><br />
</ol><br />
<br />
==Notes==<br />
<references/></div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Combini_Kids&diff=3040Combini Kids2018-06-18T14:41:04Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Combini Kids ''kon-bee-nee kidz'' (combination children, multigenerics) are the nonconsanguineous output from the gene-splitter clinics. They have no identifiable parents and were not conceived as a result of any conscious pairing between SlabCitizens.<br />
<br />
==History==<br />
Ever since the [[Stop Gene Fiasco]] of 2079, when the human race became [[genetic sterility | sterile]], humanity has relied on the geneticists to create more humans. At first, most prospective parents continued the tradition of combining genes from their own gametes and leaving the results up to chance and accident, just as the genetic line had done since it had crawled out of the swamp and grown a warm body. It took less than a generation for this idea to be consigned to history. Within two generations it was deemed negligent parenting to allow a baby to be born with identifiable genetic defects. In 2096 an anonymous case brought by a son against his parents for criminal negligence for failing to ensure he would be free from astigmatism resulted in a record payout of $100 million<ref>the boy had nurtured a strong desire to be a porn star but without his thick spectacles was almost blind. Male porn stars never wear glasses</ref> and the term '''genetic neglect''' entered the statute books.<br />
<br />
==Legal Standing==<br />
<br />
All Combini Kids have exactly the same legal standing as main-parented offspring, excepting forfeiture of inheritance rights. All gene donors are given [[Anon-untrace]] status<ref>even from themselves</ref> and in the unlikely event that an individual donor can be identified they are indemnified from all parenting responsibilities. There is no legal relationship between donor and donee or ''right to know''.<br />
<br />
==Naming Conventions==<br />
<br />
All Combini Kids are named by the [[Zone61]] farm nurturers during elaborate parties which are held on their 20th Birthday<ref>[[Cycle |Cykes]], not years, obviously</ref>. Before their naming ceremony, they are encouraged to lodge their own [[DoName]]s and experiment to see what suits them.<br />
<br />
<br />
==Footnotes and references==<br />
<br />
<references /><br />
<br />
[[Category:Now|*]]<br />
{{stub}}</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Polar_Rosette&diff=3039Polar Rosette2018-06-17T22:23:12Z<p>Sisadmin.001.996.1010: </p>
<hr />
<div>Completed in 2140, the '''Very, very, very Large Scale Photovoltaic Orbital Array (V<sup>3</sup>LSPOA)''', usually known as the ''Polar Rosette'' feeds Earth's Global Electricity Distribution System and provides virtually free power to approximately 95% of the planet's population.<br />
<br />
The brain child of Yoshino Hibino, who died many years before the project was started, it consists of a circular array of high density silicon solar panels manufactured by a completely automated process based in the Sea of Tranquility on Earth's Moon utilising the high natural concentration of silicon in the moon's soil. Finished panels are launched from the moon's low gravity well into a high level Earth orbit and subsequently 'strung' together using [[monofilament]] and fitted with gravity stabilisers. The resulting array, or 'rosette' of panels forms a permanently sun facing ring of photovoltaic cells and beams the energy down to the north and south celestial pole collector stations over which the array is permanently geostationary.<br />
<br />
At the poles, the electricity is converted and distributed evenly around the planet through a consolidated international grid using intermittent booster stations which are also powered by solar energy backed-up by pumped reservoirs to ensure system stability during poor local weather conditions and at night. It is worth noting that the first 500 Km of undersea cables originating from the polar nodes were originally maintained at 45&deg;K to make them superconducting.<br />
<br />
V<sup>3</sup>LSPOA along with the [[Gravity Drive]] and matter transmission ([[EMTI]]) technologies were almost entirely responsible for saving the planet from the disastrous side effects of burning fossil fuel as a main energy source. See [[Global Warming]].<br />
<br />
First commercial use April 22 2092, by which time it was capable of supplying power to more than 200,000,000 homes across Europe, Japan and North America (the principal investors in the project). The Rosette had recovered all of its construction costs even before its completion more than 45 years later and was trans-nationalised in 2180 when the [[World Council]] first took control over planet-wide energy policy. The ongoing maintenance costs are relatively low as all of the repair functions are automated and the original design allowed for greater than 3000% redundancy. It is a testimony to the robustness of the construction that when the great, and final [http://en.wikipedia.org/wiki/Geminids Geminids] meteor shower of 2105 passed through the Earth's orbit almost entirely destroying three of the array's panels, there was zero disruption to the power supply. Solar wind ionisation, however, is the greatest erosion factor, requiring all panels to be routinely replaced on a 15 year basis.<br />
<br />
Largest man-made-machine-made artefact in the Solar system.</div>Sisadmin.001.996.1010https://slabscapedia.com/index.php?title=Combini_Kids&diff=3038Combini Kids2018-06-14T14:11:57Z<p>Sisadmin.001.996.1010: Created page with "Combini Kids (combination children, multigenerics) are the nonconsanguineous output from the gene-splitter clinics. They have no identifiable parents and were not conceived as..."</p>
<hr />
<div>Combini Kids (combination children, multigenerics) are the nonconsanguineous output from the gene-splitter clinics. They have no identifiable parents and were not conceived as a result of any conscious pairing between SlabCitizens.<br />
<br />
==History==<br />
Ever since the [[Stop Gene Fiasco]] of 2079, when the human race became [[genetic sterility | sterile]], humanity has relied on the geneticists to create more humans. At first, most prospective parents continued the tradition of combining genes from their own gametes and leaving the results up to chance and accident, just as the genetic line had done since it had crawled out of the swamp and grown a warm body. It took less than a generation for this idea to be consigned to history. Within two generations it was deemed negligent parenting to allow a baby to be born with identifiable genetic defects. In 2096 an anonymous case brought by a son against his parents for criminal negligence for failing to ensure he would be free from astigmatism resulted in a record payout of $100 million<ref>the boy had nurtured a strong desire to be a porn star but without his thick spectacles was almost blind. Male porn stars never wear glasses</ref> and the term '''genetic neglect''' entered the statute books.<br />
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==Legal Standing==<br />
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All Combini Kids have exactly the same legal standing as main-parented offspring, excepting forfeiture of inheritance rights. All gene donors are given [[Anon-untrace]] status<ref>even from themselves</ref> and in the unlikely event that an individual donor can be identified they are indemnified from all parenting responsibilities. There is no legal relationship between donor and donee or ''right to know''.<br />
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==Naming Conventions==<br />
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All Combini Kids are named by the [[Zone61]] farm nurturers during elaborate parties which are held on their 20th Birthday<ref>[[Cycle |Cykes]], not years, obviously</ref>. Before their naming ceremony, they are encouraged to lodge their own [[DoName]]s and experiment to see what suits them.<br />
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==Footnotes and references==<br />
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[[Category:Now|*]]<br />
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