SlabDay: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
As there | A SlabDay is 10<sup>5</sup> seconds. | ||
As there were originally no light/dark cycles imposed on SlabCitizens, the SlabDay was a time convention only. However, old habits die hard. [[Seacombe]] residents tend to conform to a SlabDay routine, [[MultipliCity]] being synchronised to the twin sun-strip dimming cycle, spins once every ten hours and the sun in [[All Weather]] is currently traversing the [[interface]] on a twenty-hour loop. Even though [[The Strip]] and [[Smith]] are permanent night sections, they still display usage patterns that are influenced by the diurnal cycles of the day sections. So much for our [[tenCent]] culture. | |||
See [[Time Decimalisation]] for further reference. | See [[Time Decimalisation]] for further reference. | ||
Revision as of 09:48, 2 January 2010
A SlabDay is 105 seconds.
As there were originally no light/dark cycles imposed on SlabCitizens, the SlabDay was a time convention only. However, old habits die hard. Seacombe residents tend to conform to a SlabDay routine, MultipliCity being synchronised to the twin sun-strip dimming cycle, spins once every ten hours and the sun in All Weather is currently traversing the interface on a twenty-hour loop. Even though The Strip and Smith are permanent night sections, they still display usage patterns that are influenced by the diurnal cycles of the day sections. So much for our tenCent culture.
See Time Decimalisation for further reference.