Neural Implants: Difference between revisions

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Neural Implants (neural interface, N.I.s or Eyes) are the default - and in most cases only - method of interfacing with [[Sis]] and 99.99% of all [[onSlab]] technology.
Neural Implants (Neural Interface, N.I.s or Eyes) are the default - and in most cases only - method of interfacing with [[Sis]] and 99.99% of all [[onSlab]] technology.


==Technology==
==Technology==
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==Eyedetic Memory==
==Eyedetic Memory==


A neural implant that is permanently connected to [[Sis]] serves as an interface to an inexhaustible memory space with instant recall<ref>as long as you can frame the query correctly</ref> and multi-thread options. While this facility is of obvious advantage to all, it is clearly vulnerable to [[linktrigue]]. For this reason, SlabWide prefs are currently set to a maximum of ten successive link enquiries before Sis instigates a fascination-loop interrupt. Specialist enquiry level training is required in order to avoid this.
A neural implant that is permanently connected to [[Sis]] serves as an interface to an inexhaustible memory space with instant recall<ref>as long as you can frame the query correctly</ref> and multi-thread options. While this facility is of obvious advantage to all, it is clearly vulnerable to [[linktrigue]]. For this reason, SlabWide prefs are currently set to a maximum of ten successive link enquiries before Sis instigates a fascination-loop interrupt. Specialist enquiry level training is required in order to circumvent this safety feature.


==Reading==
==Reading==


Sequential textural assimilation by the mental comparison of symbols to pre-learned glyphs and the subsequent formation of 'words' with a complex system of semantics and multiple meanings (aka 'reading') is not only tediously slow, prone to errors and tiresome but is made completely unnecessary by the neural interface. However, despite the virtual absence of text onSlab for anything other than brand identifiers, and ancient ceremonial traditions, there remains a desire for timed-delivery story telling onSlab. This is accomplished by requesting sequential story mode from Sis to get a progressive information eye-feed.   
Reading is sequential textural assimilation carried out by mentally comparing printed symbols against a database of pre-learned glyphs and arranging them into words. The words are then usually combined into sentences which have a complex system of semantics and multiple meanings. It is tediously slow, prone to errors and has been rendered completely obsolete by the neural interface. However, despite the virtual absence of text onSlab for anything other than brand identifiers and ancient ceremonial traditions, there remains a persistent demand for timed-delivery, information only, story-telling. In order to receive a non-voice progressive eye-feed, please request ''sequential story mode''.   


It may surprise many to learn that the information you are currently accessing is also contained in Slabscapedia as 'text' and can actually be accessed by [[sume]]. However to illustrate the redundancy of text, the last recorded instance of this type of access was over 600 cykes ago.
It will surprise most people to learn that the information you are currently accessing is also stored in Slabscapedia as text and can actually be accessed by [[sume]] or even printed matter<ref>although the last recorded instance of this type of access prior to the re-fam of [[Louie Drago]] was 526.27 cykes ago</ref>.
 
==Writing==
 
If you think reading text sounds odd, wait until you hear about writing. In order for information to be entered into a retrieval system, it was often necessary to scan pre-printed, or in some extremely rare instances, hand-created glyphs and run pattern recognition routines in order to interpret the result into meaningful data. After the invention of computers it was necessary for a writer to record the glyphs that made up the aforementioned words and sentences by using an oddly randomly ordered grid of around 78 individual switches, or keys<ref>honestly, we are not joking</ref>. As an example, even a relatively short novel such as the seminal [[Slabscape : Reset]] required around half a million manual key presses in order to be recorded<ref>really, we know it sounds absurd but it is the truth and this figure doesn't even take into account re-writes or deletions</ref><ref>stop laughing, it's true!</ref><ref>look, if you don't stop laughing you'll get a hit of Karmdown</ref><ref>OK, don't say we didn't warn you</ref>.
 
Of course no-one has resorted to such a primitive way of writing for well over a millennium - the eye has it.


==Footnotes and references==
==Footnotes and references==
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<references />
<references />


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[[Category:Pre-History|*]]
[[Category:Pre-History|*]]

Latest revision as of 18:16, 21 January 2012

Neural Implants (Neural Interface, N.I.s or Eyes) are the default - and in most cases only - method of interfacing with Sis and 99.99% of all onSlab technology.

Technology

A neural implant is a meta-pico network made up of several hundred-million nano interfaces telefused into the synapses in specific parts of the human brain, usually at the medium level functions of language and numeracy, aural processing and visual perception along with knowledge-base search and acquisition functions.

All eyes are powered by embedded micro-Noles and communicate via encrypted sub-ether harmonic resonance, thereby avoiding any back-emf interference with the electrical activity of the bio-side of the brain.

Eyedetic Memory

A neural implant that is permanently connected to Sis serves as an interface to an inexhaustible memory space with instant recall[1] and multi-thread options. While this facility is of obvious advantage to all, it is clearly vulnerable to linktrigue. For this reason, SlabWide prefs are currently set to a maximum of ten successive link enquiries before Sis instigates a fascination-loop interrupt. Specialist enquiry level training is required in order to circumvent this safety feature.

Reading

Reading is sequential textural assimilation carried out by mentally comparing printed symbols against a database of pre-learned glyphs and arranging them into words. The words are then usually combined into sentences which have a complex system of semantics and multiple meanings. It is tediously slow, prone to errors and has been rendered completely obsolete by the neural interface. However, despite the virtual absence of text onSlab for anything other than brand identifiers and ancient ceremonial traditions, there remains a persistent demand for timed-delivery, information only, story-telling. In order to receive a non-voice progressive eye-feed, please request sequential story mode.

It will surprise most people to learn that the information you are currently accessing is also stored in Slabscapedia as text and can actually be accessed by sume or even printed matter[2].

Writing

If you think reading text sounds odd, wait until you hear about writing. In order for information to be entered into a retrieval system, it was often necessary to scan pre-printed, or in some extremely rare instances, hand-created glyphs and run pattern recognition routines in order to interpret the result into meaningful data. After the invention of computers it was necessary for a writer to record the glyphs that made up the aforementioned words and sentences by using an oddly randomly ordered grid of around 78 individual switches, or keys[3]. As an example, even a relatively short novel such as the seminal Slabscape : Reset required around half a million manual key presses in order to be recorded[4][5][6][7].

Of course no-one has resorted to such a primitive way of writing for well over a millennium - the eye has it.

Footnotes and references

  1. as long as you can frame the query correctly
  2. although the last recorded instance of this type of access prior to the re-fam of Louie Drago was 526.27 cykes ago
  3. honestly, we are not joking
  4. really, we know it sounds absurd but it is the truth and this figure doesn't even take into account re-writes or deletions
  5. stop laughing, it's true!
  6. look, if you don't stop laughing you'll get a hit of Karmdown
  7. OK, don't say we didn't warn you